Even if there ain’t a mechanical system in place for handling them. Favors owed and reputation and glory and honor are resources. Yes, empty space in a backpack is a resource. And since we’re talking about things that deplete resources today, it’s kind of important to know what that means.Īnything you’ve got and can expend, use up, or lose is a resource. Because many of you acted like certain things that absolutely, definitely are resources don’t count or don’t have value. I also discovered some of you have no idea what constitutes a resource. And all I managed to do was confuse two-thirds of you and destroy what tiny shred of patience I had left for your nonsense. I recently made the mistake - twice - of trying to discuss - and compliment - the attrition-based mechanical design in fantasy adventure roleplaying games like Dungeons & Dragons. And when they don’t What Are Traps and Hazards? Today’s lesson: how do True Game Masters handle the game when the players’ characters blunder into traps and hazards. I wasn’t kidding last time that’s what I’m calling you now. So, open up the hangar cause here comes the spoon-feeding airplane… Blundering Into Trouble And, as with the combat crap, I’ve already told you how to do it. It’s about managing the action when the players’ characters Encounter traps and hazards. If you’ve been paying attention, today’s lesson’s gonna be a lot easier than the last two. Right?īecause Encounters don’t come in kinds, right? I’m still teaching you how True Game Masters resolve various kinds of in-game conflicts that arise from Encounters. Use the course index to catch up.Įnough frigging combat already, am I right? Two long-ass lessons with four lessons’ worth of information are too damned much. If you’ve not been following the series from the start, now’s not the time to jump in. This here’s another lesson in my ongoing True Game Mastery course.
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